Ddo illusion spells. The real power for that type of magic is the shear amount of versatility each spel offers. Ddo illusion spells

 
 The real power for that type of magic is the shear amount of versatility each spel offersDdo illusion spells ; Wolf Companion []

x1. Simply, this spell allows you to craft an illusory object perceivable only by the target of the spell. As for a wizard, the Feydark illusionist tree has some decent spell like abilities, and some bonuses to illusion spells (reduce enemy saves when hit with illusion spells, etc. Cleric Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). Shadow Touched is a feat with utility comparable to that of Fey Touched. Quality Illusion Focus +1. Sorcerers and Favored Souls gain up to double spell points from items. You can slay any one living creature within range. Though only available to Warlocks once they reach level fifteen, Visions Of Distant Realms is an Eldritch Invocation that serves as an impressive tool for scouting. Speed +30%. Quality Illusion Focus +1: +1 Quality bonus to the DC of Illusion spells. Players get more experience from casting Wards than from maintaining them, so find a harmless low-level enemy and cast a Ward in 1-second. Abjuration Focus items • Conjuration Focus items • Deific Focus items • Enchantment Focus items • Evocation Focus items • Illusion Focus items • Necromancy Focus items • Spell Focus Mastery items • Transmutation Focus items. The prestigious Life Clerics have interesting interactions with spells like Goodberry and Healing Spirit. Drag this augment into a slot to upgrade an item to provide you Illusion spells with a +1 Enhancement bonus to the DC of the saving throw to resist them. That said you are going to find that your idea is severely lacking. You choose a creature you can see within range and mystically mark it as your quarry. They stop acting and behave like they have been fascinated. Then, they can either take a predefined path, or customize their Wizard levels, or. This was in fact quite true, but the process. Necro and Enchantment aren't mutually exclusive, but one will always be higher than the other. The real power for that type of magic is the shear amount of versatility each spel offers. Ranks: 1. Radiant Servant: You gain +4 Wisdom. . Pretty cool. Triple Phantasmal Killer is awesome, but there aren't any other worthwhile DC illusion spells. Illusion is one of the eight schools of magic in Dungeons & Dragons, with its spells able to create hallucination-style effects. Spell Point Cost: 6. 2/day each: plane shift (self only), ray of enfeeblement, sleep. Faeryfire Curse Faeryfire Curse: Empowered by the Fearylights, your Illusion spells have a chance to curse your enemies with Purple Faery Fire, dispelling stealth, invisibilty, blur, and displacement for 30 seconds, and giving a -40 penalty to hide. Categories: Minimum level 29 items. Gnomes and. Boo! This spooky illusion makes enemies run in panic. They stop acting and behave like they have been fascinated. Caster is invisible for <dur> seconds. Melee Weapon Attack: +7 to hit, reach 5 ft. There needs to be a top tier force spell to build a force nuker around. 2. Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. 2 Paladin. 5e is set up to use general rules and then provides features and spells that break, circumvent or change the rules in specific ways. While this spell is active, you receive a 40%. ) through experience, knowledge, or innate ability to create magical Effects, deal damage to enemies, or heal their allies. Some Collectables (such as. . Pegasus Cloak (MoI 81) – Featherfall at all times, +2 to jump. , when your caster level increases beyond the spell maximum, the spell effect does not increase anymore (e. Requiem's Illusion mechanics have been completely reworked so that Illusion fits into the game more naturally. This concentration spell creates a circular storm of raging air 20 feet in radius. Insightful Illusion Focus +6: Passive: +6 Insight bonus to DC of Illusion spells. Components: V S. Casting Time: 1 Action. Categories: All Spells. Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. 2. You can no longer drown in water. School: Illusion. Duration: Yes Up to 1 minute. Changes are also made in overall magic. Illusion is only worth taking if you're going Deep Gnome Wizard with 9th level spells. The spell ends when all three duplicates are destroyed. Triple Phantasmal Killer is awesome, but there aren't any other worthwhile DC illusion spells. Additionally, the player gives the creature disadvantage on one type of ability check. At 1st level, you gain the ability to cast spells from the artificer spell list, and the ability to tinker with mundane objects in order to infuse them with a minor sort of magic. Another way to boost Restoration is by using a Ward spell. This is a great time to get a feel for your role in the party. Then most illusion spells have a similar amount of tool for improv. Their various arcane options make them incredibly powerful in a fight, and since their spells are powered by their Charisma, they also have. Rank 1: Removes ongoing spells that have been cast on a target, on a successful caster level check 1d20+caster level (Maximum caster level 10. If the target's soul isn't free or willing to do so, the spell fails. You see only a vague shape. Unlike most. Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. On a failed save, the target becomes frightened for the duration. The available choices are: Spell Focus: Abjuration. the fog, ending the spell. So try one goal at a time and you will reach it. These quests can be completed in any order. 5 The "Bob Ross". The creature automatically fails Strength and Dexterity saving throws. Minor Illusion: Illusion: 1 Action: 30 feet: 1 minute: S, M: On/Off (UA) Transmutation T: 1 Action: 60 feet: Instantaneous: V, S: Poison Spray: Conjuration: 1 Action. If you cast this spell on the same creature or object every day for 30 days, placing the same effect on it each time, the illusion lasts until it is dispelled. 8% Season’s herald. Draconic Bloodline: Multiselector: Select the Color of Dragon you embody from Black (Acid), Blue (Electricity), Green (Poison), Red (Fire), Shadow (Negative), or White (Frost). Choose either a creature or an object that is neither worn nor carried. Choose two spells from any classes, including this one. Pages in category "Illusion spells" The following 13 pages are in this category, out of 13 total. Evocation. You teleport yourself from your current location to any other spot within range. Endgame spell penetration and spell DCs. Artificer Spell List - DND 5th Edition. You are considered a plant for purposes of most immunities, poison, sleep, paralysis, stun, mind effects. Wrath of Nature Concentration Evocation • V, S. +15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Any equipment she is wearing or carrying isn't transformed. For ease of use with many of these commands, press O while in game to open the Macros window. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Spell Specialty: Illusion. A comprehensive list of all official Paladin spells for Fifth Edition. When you say "top tier dps" i assume you mean boss dps, because in an optimal world you should not even touch trash once in an actual quest (thats the job of nukers in low R and DC casters in high r) You options for that are (as a rough overview): 11/8/1 wolf. This category has the following 2 subcategories, out of 2 total. Invisibilty, Mass, Invisibility, Displacement, Shadow Walk. If the effect causes you to cast a spell from the wand, the. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. Invisibilty, Mass, Invisibility, Displacement, Shadow Walk. Displacement. Memoirs of an Illusory Larcener, End Chest. 3 Cold Resistance. ; Force Blast 3 Force Blast 3: This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an. Components: V, S. Balinor is the True Neutral deity of hunting, and animal life. Adamantine Cloak of the Dragon • Amber Pendant • Captain's Spyglass • Crown of Snow • Macabre Sceptre • Signet Ring of the Earth • Signet Ring of. ) to lawful creatures, or 1d3+3 points of damage per caster level (Maximum 10d3+30. A wizard who specialized in abjuration was known as an abjurer. Exclusives from Enlarge Metamagic Feat and any Eldritch Blast shape Stance. You can create a small illusory sound or image for a wide variety of possible uses. Binds to character. Benefits: +1 DC to Illusion Spells. (This guide is a work in progress. This skill is also used to identify the properties of magic items in your possession through the use of spells such as detect magic and identify. The Illusion school includes spells that deceive the senses or minds of others. This is a spell limited only by your imagination. Second Best Level 4 Druid Spell: Ice Storm. Entangled creatures may attempt to make a Strength check every 2 seconds to escape. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see). Illusion Focus +3. Unfortunately, Bards barely have any. Take the Illusionist Arcane Tradition, which gives the ability to use Minor Illusion as a cantrip. Cooldown: 1 minute. Hardness: 23 Durability: 140. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Level: Sorcerer 4, Warlock 3, Wizard 4 Cost (Spell Points): 25 Components: Somatic, Verbal Metamagic: Embolden, Enlarge, Heighten, Quicken Range: Standard Target: Foe Duration: Instantaneous Cooldown (Seconds): 8 (Warlock, Wizard), 6 Save: Will Save negates death, Fortitude Save takes partial damage School: Illusion (Mind-affecting) Spell. Insightful Illusion Focus +3: +3 Insight bonus to the DC of Illusion spells. Each target animates and becomes a creature under your control. Improved night vision for 15 seconds. ; Power of the Blight +80 Power of the Blight +80: Passive: +80 Equipment bonus to Acid, Negative, Poison and Evil Spell Power. Sir Godfrey Gwilym makes two fist attacks or two attacks with his longsword. Notes : Dazed effect by this spell won't be removed by damage, and render enemies helpless. A wizard is an arcane spellcaster, similar to a sorcerer, but with a few key differences: Wizards can have every arcane spell inscribed in their spellbook. Each creature in the designated area must make a Dexterity saving throw or take 2d8 bludgeoning + 2d6 cold damage, halved on a successful save. Quality Illusion Focus +1. Mirror Image Description: "Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates. Unfortunately, Bards barely have any. Passive +2% Doublestrike, +10 Universal Spell Power. The ally must be within 30 feet and able to see and hear the bard. Red Augment Slot: Empty Red Augments. Some necromancy spells like Finger of Death do deal damage at times, which I assume Illusory Death buffs, but what about. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level. Adds new player character options, including unique draconic ancestries for dragonborn, dragon-themed subclasses for monks and rangers, and new feat and spell options to use in the Character builder Utilize a rich hoard of tools and information for Dungeon Masters to design Dragon themed encounters, adventures & campaigns across the worlds of D. Found on: Cloak of Invisibility. +4 Spell Pen (insightful) from Legendary Princes Sceptre. Various effects can contribute to your spell power, all effects are added together. As for a wizard, the Feydark illusionist tree has some decent spell like abilities, and some bonuses to illusion spells (reduce enemy saves when hit with illusion spells, etc. Cooldown: 1 minute. Enlarge Reduce. Requires Level 1 Druid. Wizardry V: This item grants the wearer +125 maximum spell points. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. Description. Simon Aumar ( pronounced: /ˈ s aɪ m ɒn ˈ oʊ m ɑːr / SY-mon OH-mar) was a half-elf sorcerer and thief based in Triboar in the Savage Frontier in the late 15 th century DR. Illusion Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). Scrolls and Staves will use Magic Redone's rules for magnitudes and costs. Insightful Nullification +29: Passive: +29 Insight bonus to Negative (Necrotic) and Poison Spell Power. The warlock and sorcerer are one of D&D 5e's most infamous multiclass combos. The target must make a saving throw for each effect. Earth Savant: Every point you spend in the Earth Savant enhancement tree provides +0. Illusion Spell School. Source: Dungeon Master's Guide and Xanathar's Guide to Everything Item Rarity: Uncommon to Legendary Modifiers: Use an Action to play the instrument and cast 1 of its spells once a day. Each Spellsinger Core ability including this one allows you to sing Bardic Inspiration as if you had 1 additional Bard level. Pages in category "Illusion spells" The following 13 pages are in this category, out of 13 total. They are limited to the wizard’s spell list and can usually only learn abjuration and evocation-based spells. A successful Reflex save negates this effect. 50 hit points is a reasonably large window, and banishing the target could dramatically affect the outcome of an encounter. Flaming Sphere is a high-damage D&D 5e spell that can last throughout combat. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. Wolf Companions are wolves that Druids and Dark Hunters can summon using the Call Wolf Companion feat. As your character advances in epic experience and level, it gains Destiny Points (aka DP) which you can spend in epic destiny trees. The creature must make a Dexterity saving throw. You attempt to interrupt a creature in the process of casting a spell. Notable Illusion-related stuff in DDO: Phantasmal Killer is the most important offensive Illusion spell/SLA in DDO. Level: 4. ↓ Attributes. 1. A separate. Ofc all my points has all been to intelligence, and tho i dont remember every feat of the top of. With Quicken spell, you can get advantage on your first attack in the next round while you are casting a normally 1 action spell this round in addition to the True Strike cantrip. Many will say that a one-level dip in wizard or bard or even the Arcane Trickster is better, and it could be, but in the long run I'd much rather get a capstone or another archetype than that. Mind, Oracle, and Spell. Spell Specialty: Necromancy: You gain a secondary spell focus: +3 to the DC of your Necromancy spells. The available choices are: Spell Focus: Abjuration. Night Hag Items: A night hag carries two very rare magic items that she must craft for herself If either object is lost, the night hag will go. 10. He was a fellow adventurer of Edgin Darvis, Holga Kilgore, Doric, and Xenk Yendar. To cast one of these spells, you must expend a slot of the spell's level or higher. Truesight allowing you to see into the ethereal plane suggests that you may see the. Spell-Like Ability Enhancements: Illusion I: Invisibility. (July 2020)Wizard build (im a newbie) I have a lvl 12 pure wizard build. Magic Missile. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. Notable Illusion-related stuff in DDO: Phantasmal Killer is the most important offensive Illusion spell/SLA in DDO. Half-Elf Cleric/Mage: Gains access to all Cleric & Mage spells. The DC equals 10 + the spell's level. Unusual necromancy spells that don’t affect other creatures directly are not subject to spell resistance. Use Minor Illusion to make the sound of many heavily-armored warriors coming down a hallway, possibly yelling orders in Common. Spells come in two types: arcane spells (cast by Bards, Sorcerers, and Wizards) and divine spells (cast by Clerics, Favored Souls, and experienced Paladins and Rangers). Related Items: Legendary Paramnesial Lenses. Spells are magical energies from the multiverse conjured by spellcasters ( Wizard, Sorcerer, Druid, Warlock, etc. Illusion Dual Casting . Description: An ally becomes invisible, vanishing from sight, even from darkvision. For example, the player could choose a. In Dragon's Dogma Augments are learned as part of the growth of individual vocations together with new Skills - each Augment becomes unlocked at a specific Discipline Level (aka Rank), and requires Discipline Points to learn. Blinded. Greater Dragonmark of Scribing: Greater Dragonmark Spell: Illusory Symbol of Stunning. In addition, each enhancement point spent in the Archmage tree grants +1 Spell Power to all spells and +2 to your Maximum Spell points. 3. 182 hp with sigil helmet and master illusionist armor. Misty Escape and Dark Delirium, along with an expanded spell list for various levels. BugTime. The feats Augment Summoning and Improved Augment Summoning now each grant +5 Force Spell Power and an additional +1 Illusion DCs. Your caster level (CL) is the level in your casting class, thus it may be different from your character level in the case of a multiclass character. Metamagic: Conjure an illusory blade of shadow that flies forward at a single target. Any activated property of the item is under. A Raven at the Door is the 2nd quest in The Vampire Hunters story arc Story arcs are chains of quests that make up a story line. Epic. Spellcasting Implement +29: Passive: +29 Implement bonus to Universal Spell Power. Eagle’s Splendor, Mass: As eagle’s splendor, affects one subject/level. A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. Range: Touch. Tested August 2020. 2. 75 Universal Spell Power. 1 Action. Clerics of the Tempest. Of all the spellcasting classes in Dungeons & Dragons, the sorcerer is among the most powerful options a player can take. ; A druid casts divine spells, which are drawn from the Druid spells spell list. 10 Minutes. Category:Illusion Focus items. They stop acting and behave like they have been. At Higher Levels. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. Necklace. Minor Illusion, Healing Word, Faerie Fire, Enhance Ability. 4 Health. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. All Hail the King is the 4th quest in the Isle of Adventure story arc. Illusion spells deceive the senses or minds of others. This paladin spell list includes optional spells available from Tasha's Cauldron of Everything, as well as spells from Unearthed Arcana. Illusions that entail a direct attack are exceptions. Hypnotic Pendant ( edit) Necklace. With Sonic, Cold and Electric spell powers to focus on it is very hard to get em all up. Illusion spells deceive the senses or minds of others. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st. Spells. Like being a fire sorc with master of fire but only ever using your savant slas. Spell. Illusion Focus +3: +3 Equipment bonus to the DC of Illusion spells. This guide contains all of the illusion spells in Dungeons & Dragons that are used by every class in the game, with notes next to all of the ritual spells. AP Cost: 1. Actions. Note that the "Extra" effect is only available to be applied to items ML 10 and higher. +20 Spell Power of the selected type. Archmage Specialization I: Choose a school to specialize in, gaining a Spell Like Ability from that school. Displacement: Metamagic: Extend, Quicken. You change the way the target appears to spells and magical effects, such as detect magic, that detect magical auras. You learn two additional spells from any classes at 18th level. Master of the Mind. Cooldown: 20 seconds) Select one: Blood Feast: Activate this ability to cause 1d8+2 Constitution damage to your opponent. The +7 spell penetration from the upcoming 4th core of Magus will help a lot for that and will create more of a distinction between DC casters and nukers, which. Cloud of Daggers Concentration Conjuration • V, S, M. This spell deals 1d4+4 points of chaotic damage per two caster levels (Maximum 5d4+20. There's also Spirit Blades, but that has a VERY long casting speed. As flames spring to life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic. Please introduce links to this page, please check these related articles for suggestions. At the end of each of the target's turns before the spell. . Entangled creatures may attempt to make a Strength check every 2 seconds to escape. Follow me on Twitter › General › DDO-Specific Discussion › Force Spells (Moderator: Strakeln) ‹ Previous Topic | Next Topic › Pages: 1:. The enemy struck takes 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage. Illusion Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). Updated: 11 Dec 2021 04:36. ) Ranger Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). Quality Intelligence +3. Saving throws (or saves) are your character's attempts at resisting an unusual or magical attack. 10 lbs. It has lots of farmed gear, augments, filigrees, Racial points, universal point, extra spell points and. Profane Lifeforce +15 Profane Lifeforce +15: +15 Profane bonus to Hit Points. A comprehensive list of all official Artificer spells for Fifth Edition. if I focus less on archery damage and more on control and healing. If you ever have 12 or more (including any temporary spell points, such as from Fey Energy Tap), Echoes of Power "turns off" and stops regenerating anything. Feather Fall is added to your known Warlock level 1 Spells at level 1. SLA:. Tainted Lore: +10% Spell Critical* Damage. Spellcraft is used whenever your knowledge and skill of the technical art of casting a spell or crafting a magic item comes into question. Spell Focus: Enchantment. Alchemical weapons and shields are level 12 unbound when acquired, level 12 BtA when a material type is added, level 16 BtC when a tier 1 upgrade is added, level 18 BtC when a tier 2 upgrade is added, and level 20 BtC. Greater Color Spray Description Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. While you wouldn’t benefit from the CHA to attack/damage, you can still use the SLAs, and the color spray SLA will use the higher of your INT/WIS/CHA for the save DC. Illusion Focus +6: +6 Equipment bonus to the DC of Illusion spells. Get started with Isle of Dread by speaking to Zalnathe the Dread Bundle Item Vendor to get any items with your purchase, and speak to Wulth Sulfork to travel to the Isle of Dread!. The flameskull has the following wizard spells prepared: Cantrip (at will): mage hand. Spells having the Fear Spell Descriptor. Greater Dragonmark of Scribing: Greater Dragonmark Spell: Illusory Symbol of Stunning. Alchemists are artificers who focus their studies in the infusion of potions and oils with magical power, often using magical reagents to kickstart the creative process. Spell power rating determines how much damage you deal with spells. For each target, roll a d8 to determine which color ray affects it. Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. Category:Spell Focus items. How To Build D&D 5e's Most Powerful Rogue. A school of magic is a group of related spells that work in similar ways. Concentration is a general rule used by many spells and spell-like features. A fancy upgrade for. 2023 Note - Current testing shows the actual DC = 15 + INT + IllusionCounterspell. By adding an augment into a slot, your item gains an additional effect, as long as the augment is slotted. Shadow Loss: You no longer cast a shadow. This feat allows you to improve potency (+3 DC) in a secondary school. His favored weapon is the Quarterstaff. Attack/Save. Print Post. Cannot have Spell Focus: Illusion. Using a Crimsonite spell and then a Gildleaf spell. Evocation. For the warlock spell list without optional spells, see Core Warlock Spell List. They were the elite among the faithful of the Mistress of the Night. Spell Power - Fire, Cold, Acid, Electric, Sonic, Force/Untyped, Light/Alignment, Negative, Positive/Healing or Repair/Rust. As long as the spell lasts, the target interacts. . Possible pre-cast non-concentration spells: Cantrip: Minor IllusionGood morning and hello. It's almost like there's fuck all support for force *or* illusion spells for players and SSG hasn't realized that. The target must make. Spell Focus:. A wizard's spells are Intelligence based. Life#1 Blood Tribute - This is both a HP Buffer and Heal throughout the quest. Spells having the Fear Spell Descriptor. The spells must be of a level for which you have spell slots. Description: You have trained extensively in Illusion magic, granting a +1 bonus to your spell DCs of that school. 1 Minute. Blight starts our list here, just as a simple damage. Upon completing the quest, talk to the trainer again to remove your insanity and get your skills (350/skill; 1750 for every skill and 400 silver for the armor). Spell-Like Ability Enhancements: Fey Lights. Some. Completing everything in a story arc often yields a nice reward. In. Description: Your spells from the Illusion school of magic are harder to resist, receiving a +1 bonus on save DCs. Music of the Sewers: Your Fascinate gains the power to mesmerize Oozes. 4 Fear. Illusion Transports you to the edge of the Material Plane where it borders the Plane of Shadow. You gain 10% absorption against piercing damage and 5% absorb against blunt damage. This stance works with other offensive and defensive stances, as well as rage. Psychic. This spell works acts as the Symbol of Stunning spell, but with Illusion as its school and Will as its saving throw. Prerequisites: Minimum Level 31. The difficulty class (DC) is a number associated with an action that represents how hard that action is to do. Requires Level 1 Ranger. The illusionist is a specialty wizard in D&D, a master of deception, light, and shadow. You or a creature you touch becomes invisible until the spell ends. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. Using spells with different Primers in succession causes a Reaction; Verdanite, Orchidium, or Pyrite. Requires: Warlock Level 1. 2nd Level. 5th. Home. In most cases, each point of spell power increase increases the base damage of your spell by 1%. Illusory Augmentation: +1 Illusion DCs. Base save bonus (determined by your class levels) + ability modifier + bonuses from class abilities, class enhancements, spells, items. Quality Spell Focus Mastery +2: +2 Quality bonus to the DC of all spells. Most she robs, slays, and devours at leisure, but some she seduces and releases. Minimum Level Colorless Augments. smite, magic weapon 3rd level (3 slots): blinding smite, dispel magic 4th level (2 slots): staggering smiteMultiattack. Each Spellsinger Core ability including this one allows you to sing your Bardic Inspiration as if you had 1 additional Bard level. The ability to reshape that stone to your purposes in an instant is immensely useful. Phantasmal Killer and Color.